ARNES Virtual Conferencing

Developing an open-source web platform to streamline reservations for virtual video conferencing rooms for Slovenia's national research and education network.

Role: UI Design, User Research
Timeline: January 2025 - May 2025
Scope: Web App
UI Design User Research Prototyping Usability Testing

About ARNES

ARNES is Slovenia's national research and education network, running the country's backbone infrastructure—networks, data centers, and supercomputers—and linking Slovenian scholars to global resources through the European Open Science Cloud (EOSC).

The Problem

  • People juggling a mess of emails, calendars, and random portals just to book a virtual room—and it's a total headache
  • Double-bookings, last-minute clashes, and the classic "where's my link?" panic

User Profile

Students, educators, and researchers across all educational levels, from kindergarten to top-tier research institutions. Users require an accessible and cost-efficient solution to book and share resources efficiently.

Project Scope

Goals

Research Methods

I. Landscape Analysis

Objective: Evaluate existing booking platforms to identify patterns, gaps, or usability issues

Tools Analyzed: Calendly, Microsoft Outlook, Zoom, etc.

Criteria:

  • Overall design clarity
  • Simplicity of navigation
  • Time to complete booking
  • User feedback (e.g., error messages)

Insights:

  • Simplification vs. Customization tradeoff
  • Feedback enhances user confidence

II. User Interviews

Objective: Understand how users experience current booking systems

Participants: 5 users across research & education sectors

Method: Semi-structured interviews (In-person & virtual)

Key Themes:

  • Booking fatigue
  • Desire for effortless scheduling

Takeaway: Need streamlined booking experience that eliminates repetitive tasks

III. Usability Testing

Testing Setup:

  • 4 participants (age 18-35)
  • 5-10 minute sessions per participant
  • Team member roles (moderator, notetaker, recorder)

Tasks Tested:

  • Schedule a new event
  • Configure meeting settings
  • Edit a meeting's time
  • Review meeting analytics

High-Fidelity Prototype

Critical Incidents

Positives:

✓ Tasks that were familiar and similar to other products were intuitive for users

✓ Data presentation was understood easily

Negatives:

✗ Users hesitated using buttons that weren't visually clear

Key Findings

Finding 1: Familiarity equated to ease of use

How can we implement this in a way that is intuitive?

Finding 2: Users need some sort of feedback indicating a task has been completed

How can we let the user know they succeeded in a task?

Finding 3: Users can't find things that aren't immediately visible or easy to access

How can we clarify what actions a user can perform?

Finding 4: Data needs to be presented clearly

What are the simplest ways we can present data?

Results

Users value simplicity.

Common pain points involved lack of visual clarity and unfamiliarity. Following existing protocols from similar programs makes it more likely for the user to know how to use a new program from the get-go. Ensuring that important buttons are easy to find and clear saves the user time and confusion. To solve this issue, simplifying the process for users is vital.